If you learned anything from the last four of these posts, it should be that the Governor sets the tone of a game.
It’s your job to create a dynamic, story-driven challenge for the players without stomping their faces in the dirt like a merciless dickhead.
That can be difficult, especially when the dice gods decide to fuck with you. Thankfully, the humble Cheatin’ token has your back.
When you’re playing the Governor, it’s a damn good idea to keep a lil’ stash of Cheatin’ tokens near at hand, not for the Bad Guys (they have all the Cheatin’ tokens they need), but for the players.

Cheatin’ tokens are a critical resource for the players. Not only do Cheatin’ tokens play an important role in the game’s probabilities, but they’re also a feel-good resource that increases confidence, builds dramatic tension, and encourages communication. Because of this, awarding Cheatin’ tokens can have a significant impact on the way a game plays and feels.

- If a player is getting fucked over by a run of shitty rolls, give him a Cheatin’ token or two. It helps counterbalance the shitty luck and perks up the mood around the table.
- If a player does something cool, innovative, wacky, or just plain fun, handing out a Cheatin’ token is a great way to positively reinforce good gameplay.
- If a player covers your back, tossing him a Cheatin’ token is the best way to make sure everybody remembers who just bought themselves an awful waffle.

Remember, Cheatin’ tokens aren’t just about maths, they’re also about fun, drama, and atmosphere. Using them as player rewards helps you take more control over game balance and the tone of your game.
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