Being the Fucking Governor – Part 7: Term Limits

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Governors should have term limits.

That’s not a political statement. Fuck politics, I’m talking about Exiles here!

If you were paying any attention to the last 6 installments of this bullshit you’d know that Exiles is an RPG. But what makes Exiles special is that it’s an RPG where you don’t have to rope some poor sucker into being GM for life.

Exiles is at its best when the role of Governor is passed around like a phat blunt.

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Puff puff pass… but don’t inhale

Sharing the responsibilities of Governing keeps the game fresh, challenging, and unpredictable. It also makes your Exiles Campaign a more communal experience, and even helps with game balance!

Let’s face it; it’s a lot easier to think about the player experience when your political opponents are on deck to pay forward all the tender loving care your administration has been dishing out.

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That’s it Carl. You just made the Enemies List.

And you can’t say we didn’t make it easy for you. If you know how to play Exiles, you know how to be the Governor. We also make sure to break up our campaigns into convenient three-scenario sections, and we do our damnedest to make those special Betterment items fucking awesome!

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You look so damn good in that horse piss, I got all kinds of confused feelings inside me

Consider making it customary to trade out the Governor every few games. It doesn’t have to be a hard and fast rule. A little etiquette and good old-fashioned shaming goes a long way.