Being the Fucking Governor – Part 4: Even Toadies Can Be Badasses

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So you’ve read Parts 1, 2, and 3, and you’re feeling pretty good about Governing a game of Exiles, but now the Characters have, like 200 Learnin’ and you don’t know what the fuck to do!

Calm down. Take a breath. We got your back.

First, try not to go throwing more Bad Guy models on the table. That’s the worst way to handle powerful Characters. Remember, outnumbering the Characters too much dramatically increases the prospect of catastrophic Character holocaust, which nobody thinks is fun.

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Except Barry, but Barry is a fucking asshole!

Second, you can add more Dead Guy tokens to the game, but this doesn’t help much if your Bad Guys are getting steamrolled.

You’ll notice that every Toady and Henchman card has a side that says “Badass” instead of “Toady” or “Henchman.” We call that the “Badass” side, because we’re super creative and all.

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How do ya like me NOW, punk?

Badass Toadies and Henchmen have much more badass stats, which you can use to re-level the playing field when Characters get too big for their britches.

The super nice thing about this system is that any Characters can play any Exiles Scenario anytime. Unlike games like D&D, Pathfinder, or whatnot, Exiles allows you to quickly and easily scale any game to the chutzpah of the Characters.

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Ooooooo… this asshole needs to fuckin’ DIE! Preferably with Dynamite!

If the Characters are gettin’ a little uppity, bump up the Dead Guy token count.

If they’re gettin’ real fresh with you, start outnumbering them on the table by one or two dudes.

If they’re slappin’ your face with their giant Learnin’ dicks, flip your Bad Guys over to the badass side, and think about aiming to kill one or two of them to set an example.

Which bring us to our next topic, why the Governor should cheat!