Belle Knops Campaign – Alvis Faction

The new Belle Knops campaign takes you from the explosive tale of blood-soaked revenge of Troy Hatcher and the Scarbelly Gang into the zany underworld of what passes for debt “restructuring” out on the Republican frontier!

If you play your cards right, you’ll encounter the enigmatic Alvis faction, a queer religious cult of special bat-shit crazy variety you only ever find near the Wasteland!

Sharpen your knives and toss back the sacramental whiskey, because it’s time for some frontier VENGEANCE!

Let’s take a look at the faction special rules.

Toady – Alvis dudes ignore Drunk, and can spend a Whatever No Fightin’ action to get 1 Drunk token.

Okay, WTF is that good for? Admittedly… nothing. At least not yet. Those faithful to Alvis are often moved by the holy spirit, but it takes the inspiring demagoguery of a true devotee to bring on enlightenment!

Henchman – Alvis dudes can get rid of a Drunk token to use Rush, Bludgeon, Parry, or Fancy Shootin’.

Halleluiah brother, praise Alvis! Alvis Toadies may not be much by themselves, but you’ll be sweatin’ like a whore in church when there’s a Henchman on the table. Toadies don’t always live very long, but when you’re dealing with the Alvis faction you better damn well have your eyes on the whole fucking table! That is a Hella mean set of basically free and essentially endless abilities, good for Fightin’ and Shootin’.

In fact, now that I think about it, I absolutely do have a few minutes to talk about our lord and savior, Alvis!