So how the Hell does Exiles actually work?
Exiles uses movement, terrain, combat, and dice mechanics similar to a skirmish wargame, combined with a streamlined character creation system and robust equipment rules that will keep your characters evolving game after game after game.
The system is based on an innovative simultaneous play mechanic that keeps the game moving at a lighting quick pace and allows for large numbers of players without slowing down or falling apart.

Exiles is designed to minimize rules interaction and maximize player interaction.
Players declare actions in whatever order they please and everything happens at the same time. In other words, you get to resolve your own actions without waiting on somebody to pull their head out of their ass. This frees up players to worry about important things, like why Carl is still running in the wrong direction!

Exiles uses ten-sided dice and a simple roll-under mechanic with minimal modifiers. Roll equal to or less than your target number and you succeed. Target numbers are on the cards right in front of you, so you don’t have to worry about looking things up in the middle of a game.

All of this rulesy crap allows Exiles to compress hours of gameplay into a raucous 45-minute thrill ride. The rules are simple, you don’t need to look anything up, and you don’t even have to wait for the other players to get their shit together! Exiles handles multiple players like a champ too. Add a fifth, sixth, or even a seventh player to a game and Exiles will barely feel it.
Exiles is basically the Valeria Messalina of miniatures gaming

Not only that, but the fast, frenetic, nature of the game creates an intense, immersive experience whether you are looking for a tactical challenge or a great story to tell.
Although honestly, the biggest the tactical challenge is figuring out how to get Carl to pay attention for the 20 seconds you have to coordinate actions. God. Dammit. Carl…
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